Collaboratively designing opportunities for students to make, create, and do!

Developing their problem solving, creative, and collaborative skills.

September 18: Education Centre, Airdrie


08:30 Welcome & Coffee

08:45 Introduction: Learning Design Team
– Learning Design Cohorts
– Overview of the day

09:00 Welcome to Mobile Escape. Split group into two groups.
– Group 1: Wild Rose B then Mobile Escape trailer
– Group 2: Wild Rose A

Group 1

09:00 Mobile Escape UX

9:50 Reflection on Experience

10:00 Coffee & Switch

10:15 “Collaboratorium” in Wild Rose A

11:05 Reflection on Experience

11:15 Meet back at Wild Rose

Group 2

9:00 “Collaboratorium” in Wild Rose A

9:50 Reflection on Experience

10:00 Coffee & Switch

10:15  Mobile Escape UX

11:05 Reflection on Experience

11:15 Meet back at Wild Rose

11:20 Pitching your UX: What general themes are your school/s pursuing that you could design a UX or challenge for?

11:30 Choose 1 theme and brainstorm the important elements to share or design for.

11:45 Lunch

12:15 Design 3 Stage UX Activities

1:00 Talk through experience with another group
– What do you think will work well?
– What might be tricky?

1:30 Revision

2:30 Challenge another group. Run through a UX challenge designed by another group while they run through yours.

2:45 Critical Friends Protocol: Get feedback!

3:00 Continued revision and design

3:30 Exit Pass & Departure

 

 

September 26: Education Centre, Airdrie

Act 1: Reflect

Essential Questions: 

8:30 Coffee & Intros

8:45 Reflect on your immersive experience

Act 2: Plan

Essential Questions: What are the big ideas from your curriculum that you are designing towards? What do you hope to see students engage in and exhibit?

9:00 What are the BIG IDEAS from your curricula that you want to take up through this opportunity?
– Who is doing this work in the real world? What are the questions being asked in the ‘Real World’ about this topic?
– What are the driving questions from the curriculum and the field of study that you hope to uncover through this design?

10:00 P3: People, Places, Programs, Local Issues that could enrich the learning.

10:30 Coffee Break and Gallery Walk

10:45 Complete the Pitch tool

11:00 Pair and Share

Act 3: Design

Essential Questions: What experiences will students take up along their learning journey? What skills and/or knowledge scaffolding will they require? What deliverables might they provide to exhibit and show evidence of learning?

12:25 Learning Design Process Introduction and Design Time to plan the learning journey for your students.

1:35 Scaffolding Protocol: What elements of your design will require skill or knowledge scaffolding? What resources are available to support this scaffolding?

Act 4: Share

Essential Questions: Who are your stakeholders, and what might they need in order to understand, okay, and/or participate in your design?  What are your needs for implementation and support?

2:15 Develop your Hook for students, or the elevator pitch to share with parents, colleagues, and admin.

3:00 What support will you need to be successful in this design? GOOGLE FORM.

3:30 Departure

Exhibition


Student Designed User Experience Exhibition for Parents, School, and Community Audiences